AI Insights · Timothy · July 2022
Top 5 Third Person Games on iOS in Saudi Arabia for Q2 2022
In Q2 2022, the top third-person games on iOS in Saudi Arabia showed varied trends in downloads, revenue, and active users. Here’s a closer look at their performance.
In Q2 2022, the top third-person games on the iOS platform in Saudi Arabia exhibited diverse trends in weekly downloads, revenue, and active users. Here’s a detailed look at the performance of these popular games.
PUBG MOBILE by Tencent Mobile International Limited saw a fluctuating trend in weekly revenue, peaking at approximately $534.7K in the last week of April. Weekly downloads started at around 25.3K in late March and experienced a dip mid-quarter before slightly rising to 24.1K by the end of June. The active user base began at 958.2K and saw a decline, settling at 742.4K by the end of the quarter.
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. had a steady weekly revenue trend with notable peaks, such as $121.4K in late March and $76.9K at the end of May. Weekly downloads also showed growth, starting at 4.1K and ending at 6.5K. Active users remained relatively stable, fluctuating around the 85K-96K mark throughout the quarter.
Free Fire: 7th Anniversary by GARENA INTERNATIONAL I PRIVATE LIMITED exhibited a consistent increase in weekly revenue, culminating at $43.3K in the last week of April. Downloads saw a significant rise, starting at 8.1K and reaching 12.1K in early May, before stabilizing around 7.5K-9.4K towards the end of the quarter. The active user count showed a steady increase, peaking at 319.8K in early May and ending at 312.2K.
ONE PIECE Bounty Rush from Bandai Namco Entertainment Inc. had a weekly revenue peak of $60.2K in the last week of April, followed by a decline to $18.2K by the end of June. Downloads were relatively stable, with a slight peak of 7.4K in late April and a dip to 3.1K at the end of May. Active users fluctuated around 34.6K-43K, ending at 39.2K.
Tennis Clash:Sports Stars Game by Wildlife Studios saw a gradual increase in weekly revenue, reaching a peak of $20.9K at the end of May. Weekly downloads showed significant growth, starting at 3.3K and peaking at 12.9K in early May, before settling around 5.6K-9.2K. Active users increased steadily, peaking at 62.9K in early May and ending at 51.2K.
These insights are derived from Sensor Tower data, where more detailed analytics and trends can be explored.